Reviewed by: Cheryl LaGuardia, Research Librarian, Widener Library, Harvard University
Cyberpsychology: Journal of Psychosocial Research on Cyberspace focuses on social science research about cyberspace. Authors include researchers in psychology, media studies, communications, sociology, political science, nursing, ICT security, other subjects related to the “psychosocial aspects of cyberspace.” The editors seek original research articles, theoretical studies, and research meta-analyses, and also welcome proposals for special issues.
Two regular issues are published each year in July and December; special issues may be published between regular issues. This review is based on Volume 9, Issue 3, October 2015, a special issue about “The Experience and Benefits of Game Playing” that “reflects the efforts of a range of European, American and Australian researchers who place the experience of playing video games at the core of their reflective work.” It offers an Editorial: “The experience and benefits of game playing,” as well as five articles: “The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game,” “Dressing Commander Shepard in pink: Queer playing in a heteronormative game culture,” “A conceptual affective design framework for the use of emotions in computer game design,” “A psychologically “embedded” approach to designing games for prosocial causes,” and “Gamification and multigamification in the workplace: Expanding the ludic dimensions of work and challenging the work/play dichotomy.” Articles are clearly well-researched, heavily referenced, and replete with data and data analysis. Authors for this issue come from around the world and are serious scholars of gaming, its effects and ramifications.
The site includes a call for papers for an upcoming special issue of Cyberpsychology, “Online self-disclosure and privacy: Unravelling individuals’ motivations and behaviors," as well as information about the Cyberspace Conference 2015, held at Masaryk University, in Brno, Czech Republic. Given the number of psychological issues Wikipedia lists about cybersocial behavior [Depression, Low self-esteem, Social isolation, Negative relationships, Fear of missing out (FOMO), Sleep deprivation, Addictive behavior, Eating disorders, Social media and ADHD, Anxiety disorders, Ostracism in cyberspace, and Positive correlates of social media use] it seems like quite a number of your researchers in psychology, sociology, cultural studies, and anything remotely having to do with cyberlife will want to know about this scholarly, freely-accessible journal.