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Copyright © 2013 Filippo Stanco and Davide Tanasi. Filippo Stanco et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

In the past decade, computer graphics have become strategic for the development of projects aimed at the interpretation of archaeological evidence and the dissemination of scientific results to the public. Among all the solutions available, the use of 3D models is particularly relevant for the reconstruction of poorly preserved sites and monuments destroyed by natural causes or human actions. These digital replicas are, at the same time, a virtual environment that can be used as a tool for the interpretative hypotheses of archaeologists and as an effective medium for a visual description of the cultural heritage. In this paper, the innovative methodology and aims and outcomes of a virtual reconstruction of the Borg in-Nadur megalithic temple, carried out by Archeomatica Project of the University of Catania, are offered as a case study for a virtual archaeology of prehistoric Malta.

Details

Title
Beyond Virtual Replicas: 3D Modeling and Maltese Prehistoric Architecture
Author
Stanco, Filippo; Tanasi, Davide
Publication year
2013
Publication date
2013
Publisher
John Wiley & Sons, Inc.
ISSN
20900147
e-ISSN
20900155
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
1428007659
Copyright
Copyright © 2013 Filippo Stanco and Davide Tanasi. Filippo Stanco et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.