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Copyright Slovak Technical University Press Sep 2013

Abstract

The effective information processing of the heterogeneous information spaces requires metadata layer above the resources. However, the acquisition of resource metadata and domain models are challenging tasks. Here, the crowdsourcing has emerged as an alternative to expert-based and automated semantics acquisition approaches. One of its branches are the games with a purpose (GWAP) which encapsulate the semantics acquisition tasks into the game processes. The authors have analyzed existing GWAPs and propose their classification. Furthermore, they devised our own GWAP-based approaches. For acquisition of lightweight term relationship network, they devised a search query formulation game, usable also for specific domain models. For validation of music metadata, the authors have devised a multi-choice question-based game, where players identify tag sets that are characteristic to music tracks they hear. They also looked at the GWAPs from their design perspectives. They present a design oriented classification system for GWAPs, address several design issues recurring in GWAPs, and present new design patterns to solve them.

Details

Title
Harnessing manpower for creating semantics
Author
Simko, Jakub
Pages
32-40
Publication year
2013
Publication date
Sep 2013
Publisher
Slovak Technical University Press
ISSN
13381237
e-ISSN
13386654
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
1465385551
Copyright
Copyright Slovak Technical University Press Sep 2013