Abstract

Video games represent more than just a simple pastime for young people. With advances in technology, developers have been able to effectively mimic the human experience presenting realistic three-dimensional spaces filled with even the minutest details of everyday life, and this offers a legitimate space for scholarly analysis. Open-world games, which allow for unparalleled exploration of virtual worlds, offer gamers a look at society and culture through various lenses, offering social commentary on issues like racism, class struggle, and conspicuous consumption. "Grand Theft Auto IV" is one of the most popular games of all time, and a deeper look at the narratives within the game world of Liberty City proves that video games offer gamers more than just a mindless pastime.

Details

Title
Emotion, hegemony, and "real-life" in video game worlds: An analysis of "Grand Theft Auto IV"
Author
Wachovsky, Gerald A.
Year
2015
Publisher
ProQuest Dissertations & Theses
ISBN
978-1-339-21501-3
Source type
Dissertation or Thesis
Language of publication
English
ProQuest document ID
1732675697
Copyright
Database copyright ProQuest LLC; ProQuest does not claim copyright in the individual underlying works.