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Copyright © 2015 Marvin T. Chan et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

This paper presents a car racing simulator game called Racer, in which the human player races a car against three game-controlled cars in a three-dimensional environment. The objective of the game is not to defeat the human player, but to provide the player with a challenging and enjoyable experience. To ensure that this objective can be accomplished, the game incorporates artificial intelligence (AI) techniques, which enable the cars to be controlled in a manner that mimics natural driving. The paper provides a brief history of AI techniques in games, presents the use of AI techniques in contemporary video games, and discusses the AI techniques that were implemented in the development of Racer. A comparison of the AI techniques implemented in the Unity platform with traditional AI search techniques is also included in the discussion.

Details

Title
Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques
Author
Chan, Marvin T; Chan, Christine W; Gelowitz, Craig
Publication year
2015
Publication date
2015
Publisher
John Wiley & Sons, Inc.
ISSN
16877047
e-ISSN
16877055
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
1737446038
Copyright
Copyright © 2015 Marvin T. Chan et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.