Abstract

Several theoretical models have been constructed to determine the effects of business simulation games (BSGs) on learning performance. Although these models agree on the concept of learning-cycle effect, no empirical evidence supports the claim that the use of learning cycle activities with BSGs produces an effect on incremental gains in knowledge and skills. Therefore, this study aims to provide quantitative evidence by conducting an experiment using BSGs with different complexity levels in an undergraduate general course. Three research propositions guide a corresponding experimental design to collect data on student perception. Statistical analyses of the perception data from 43 student respondents reveal that skills, declared knowledge, procedural knowledge, and strategic knowledge greatly increase in the initial cycles but vary in the rate of increase at later cycles. This research, which adds to the literature of game learning models, concludes that learning cycles with different activities are required to sustain the development of knowledge and skills acquired through BSGs. The empirical outcome also serves as a useful reference for teachers who are planning to adopt BSGs in their class activities.

Details

Title
Validating the Learning Cycle Models of Business Simulation Games via Student Perceived Gains in Skills and Knowledge
Author
Yu-Hui, Tao; C Rosa Yeh; Kung Chin Hung
Pages
77-90
Section
Full Length Articles
Publication year
2015
Publication date
2015
Publisher
International Forum of Educational Technology & Society
ISSN
11763647
e-ISSN
14364522
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
1801625207
Copyright
© 2015. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.