Full Text

Turn on search term navigation

Copyright © 2016 Yoones A. Sekhavat. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract

In recent years, the Internet has become embedded into the purchasing decision of consumers. The purpose of this paper is to study whether the Internet behavior of users correlates with their actual behavior in computer games market. Rather than proposing the most accurate model for computer game sales, we aim to investigate to what extent web search query data can be exploited to nowcast (contraction of "now" and "forecasting" referring to techniques used to make short-term forecasts) (predict the present status of) the ranking of mobile games in the world. Google search query data is used for this purpose, since this data can provide a real-time view on the topics of interest. Various statistical techniques are used to show the effectiveness of using web search query data to nowcast mobile games ranking.

Details

Title
Nowcasting Mobile Games Ranking Using Web Search Query Data
Author
Sekhavat, Yoones A
Publication year
2016
Publication date
2016
Publisher
John Wiley & Sons, Inc.
ISSN
16877047
e-ISSN
16877055
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
1822987341
Copyright
Copyright © 2016 Yoones A. Sekhavat. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.