Abstract

Serious games are games, whose primary goal is not entertainment, but instead education (Michael & Chen, 2005). They have the capability of presenting the educational material into a way that is more engaging than traditional classroom instruction. The researcher has decided to develop a serious game called National Pastime. National Pastime is an online role playing game with the main goal of motivating high school students to learn about the Japanese internment camps that were established in the United States during World War II. The game intends to improve the students' motivation with its engaging story and gameplay.

Details

Title
Using a serious game to motivate high school students to want to learn about history
Author
Petkov, Marin M.
Year
2011
Publisher
ProQuest Dissertations & Theses
ISBN
978-1-369-14518-2
Source type
Dissertation or Thesis
Language of publication
English
ProQuest document ID
1825399596
Copyright
Database copyright ProQuest LLC; ProQuest does not claim copyright in the individual underlying works.