Full Text

Turn on search term navigation

Copyright Irish Journal of Gothic & Horror Studies Oct 30, 2011

Abstract

The title of this article is drawn from Philip Brophy's 1983 essay which coins the neologism 'horrality', a merging of horror, textuality, morality and hilarity. Like Brophy's original did of 1980s horror cinema, this article examines characteristics of survival horror videogames, seeking to illustrate the relationship between 'new' (media) horror and 'old' (media) horror. Brophy's term structures this investigation around key issues and aspects of survival horror videogames. Horror relates to generic parallels with similarlylabelled film and literature, including gothic fiction, American horror cinema and traditional Japanese culture. Textuality examines the aesthetic qualities of survival horror, including the games' use of narrative, their visual design and structuring of virtual spaces. Morality explores the genre's ideological characteristics, the nature of survival horror violence, the familial politics of these texts, and their reflection on issues of institutional and bodily control. Hilarity refers to moments of humour and self reflexivity, leading to consideration of survival horror's preoccupation with issues of vision, identification, and the nature of the videogame medium.

Details

Title
Survival Horrality: Analysis of a Videogame Genre (1)
Author
Kirkland, Ewan
Pages
22-32
Publication year
2011
Publication date
Oct 30, 2011
Publisher
Irish Journal of Gothic & Horror Studies
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
1834037195
Copyright
Copyright Irish Journal of Gothic & Horror Studies Oct 30, 2011