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Copyright Universidad Distrital Francisco José de Caldas, Facultad Tecnológica Dec 2011

Abstract

Within the social context Colombia has the idea that electronics, especially applied to robotics, is a very complex issue and we are behind. However, this is not entirely true, which is intended to show that something initially for most complex such as a robotic arm can perform certain activities and/or preprogrammed tasks, resulting in an expert system. For the particular case of this study was designed and implemented a system able to play for fun game of Tic Tac Toe against a human opponent. For this purpose, took into account various aspects such as the perception of the willingness of both those cards in the game board as they are out, the approach of an algorithm capable of establishing the best play to be performed the artificial system in a way that has the ability to beat the man and the execution of the movements of the chips by the artificial system in the game. All these considerations lead to the integration of three key areas: image processing, algorithms and robotics.

Details

Title
La robótica aplicada a la lúdica
Author
Jonathan Galán Munévar; Edisson Leandro Robles Sánchez; Henry Moreno Mosquera
Pages
52-63
Section
Research
Publication year
2011
Publication date
Dec 2011
Publisher
Universidad Distrital Francisco José de Caldas, Facultad Tecnológica
ISSN
0123921X
e-ISSN
22487638
Source type
Scholarly Journal
Language of publication
Spanish
ProQuest document ID
1867932731
Copyright
Copyright Universidad Distrital Francisco José de Caldas, Facultad Tecnológica Dec 2011