Content area

Abstract

Purpose

Building on the socio-cultural theory and the climate literature, the purpose of this paper is to examine: how to effectively manage computer-mediated platforms to improve innovation performance, and which types of computer-mediated platforms firms should be more involved with.

Design/methodology/approach

The multivariate mediated regression method and relative effect analysis were employed to test the model.

Findings

Analyses reveal that online creative climate mediates the effects of the perceived innovation policy on both novelty and meaningfulness of creative behaviors. In addition, online creative climate is positively related to both radical and incremental innovation performance. Further, the relative performance results of the four types of computer-mediated platforms are found to be unequal.

Practical implications

The results suggest to managers that establishing creative climates in computer-mediated platforms is a promising approach to improve firms’ innovation performance. The results further indicate that managers should acknowledge the advantages and limitations of each type of computer-mediated platform in order to increase innovation performance. Otherwise, firms may misallocate resources and investment efforts in computer-mediated platforms.

Originality/value

By categorizing computer-mediated platforms into four types, this study provides the first synthesis of personal interactions that occur in computer-mediated environments. This study presents the first empirical assessment of how creative climate can be used as a facilitator for improving innovation performance and which type of computer-mediated platforms is more appropriate for radical or incremental innovations.

Details

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Title
Managing online creativity for improving innovation performance
Author
Wen-Pin Tien 1 ; Cheng, Colin CJ 2 

 Department of Marketing and Distribution Management, National Kaohsiung First University of Science and Technology, Kaohsiung, Taiwan 
 Department of Business Administration, National Yunlin University of Science and Technology, Douliou, Taiwan 
Publication title
Volume
27
Issue
3
Pages
670-690
Number of pages
21
Publication year
2017
Publication date
2017
Publisher
Emerald Group Publishing Limited
Place of publication
Bradford
Country of publication
United Kingdom
Publication subject
ISSN
10662243
e-ISSN
20545657
Source type
Scholarly Journal
Language of publication
English
Document type
Journal Article
Publication history
 
 
Milestone dates
2016-08-04 (Received); 2016-08-18 (Accepted)
ProQuest document ID
1904154683
Document URL
https://www.proquest.com/scholarly-journals/managing-online-creativity-improving-innovation/docview/1904154683/se-2?accountid=208611
Copyright
© Emerald Publishing Limited 2017
Last updated
2025-11-14
Database
ProQuest One Academic