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Contents
- Abstract
- A Brief History of Gaming Disorder
- DSM–5: Internet Gaming Disorder Proposal
- ICD-11 Gaming Disorder Proposal
- Diagnostic Advantages
- Research Controversies Related to Video Game Addiction
- Do Gaming Problems Necessitate a New Disorder, Framed as an Addiction?
- Clinical Significance and False Positives
- Video Game Addiction Is Not a Stable Construct
- Why Video Game Addiction and Not Other Behavioral Disorders?
- Moral Panic Theory and Video Games
- Video Gaming Benefits Are at Risk
- Concerns and Unintended Consequences
- Conclusion
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Abstract
With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained traction. However, many aspects of this concept remain controversial. At present, little clarity has been achieved regarding diagnostic criteria and appropriate symptoms. It is unclear if symptoms that involve problematic video gaming behavior should be reified as a new disorder, or are the expression of underlying mental conditions. Nonetheless, the recent proposals around gaming disorder from respected bodies such as the World Health Organization and the American Psychiatric Association seem to lock much of the applied research into a confirmatory trajectory. Since the DSM–5 proposal, research is increasingly focused on the application of the proposed criteria, as opposed to broadly testing validity and necessity of the overarching construct. This raises multiple concerns. First, the current approaches to understanding “gaming addiction” are rooted in substance abuse research and approaches do not necessarily translate to media consumption. Second, some research has indicated that “video game addiction” is not a stable construct and clinical impairment might be low. Third, pathologizing gaming behavior has fallout beyond the therapeutic setting. In light of continuing controversies, it is argued that the currently proposed categories of video game addiction disorders are premature.
This article argues the basic question of whether or not “video game addiction” qualifies as a mental disorder, as many aspects of Internet Gaming Disorder conceptually remain controversial among researchers and clinicians. The article raises important questions regarding the validity of the evidence, the stability of the proposed construct, and possible clinical pathologizing of a hobby and normal routine behaviors of playing video games.
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