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Abstract

Astrophysical direct N-body methods have been one of the first production algorithms to be implemented using NVIDIA’s CUDA architecture. Now, almost seven years later, the GPU is the most used accelerator device in astronomy for simulating stellar systems. In this paper we present the implementation of the Sapporo2N-body library, which allows researchers to use the GPU for N-body simulations with little to no effort. The first version, released five years ago, is actively used, but lacks advanced features and versatility in numerical precision and support for higher order integrators. In this updated version we have rebuilt the code from scratch and added support for OpenCL, multi-precision and higher order integrators. We show how to tune these codes for different GPU architectures and present how to continue utilizing the GPU optimal even when only a small number of particles (N<100) is integrated. This careful tuning allows Sapporo2 to be faster than Sapporo1 even with the added options and double precision data loads. The code runs on a range of NVIDIA and AMD GPUs in single and double precision accuracy. With the addition of OpenCL support the library is also able to run on CPUs and other accelerators that support OpenCL.

Details

Title
Sapporo2: a versatile direct N-body library
Author
Bédorf, Jeroen 1 ; Gaburov, Evghenii 2 ; Simon Portegies Zwart 1 

 Leiden Observatory, Leiden University, Leiden, the Netherlands 
 SurfSARA, Amsterdam, the Netherlands 
Pages
1-14
Publication year
2015
Publication date
Oct 2015
Publisher
Springer Nature B.V.
e-ISSN
21977909
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
1987954541
Copyright
Computational Astrophysics and Cosmology is a copyright of Springer, (2015). All Rights Reserved.