Content area
We report the results of an intervention that targeted anti-Roma sentiment in Hungary using an online perspective-taking game. We evaluated the impact of this intervention using a randomized experiment in which a sample of young adults played this perspective-taking game, or an unrelated online game. Participation in the perspective-taking game markedly reduced prejudice, with an effect-size equivalent to half the difference between voters of the far-right and the center-right party. The effects persisted for at least a month, and, as a byproduct, the intervention also reduced antipathy toward refugees, another stigmatized group in Hungary, and decreased vote intentions for Hungary's overtly racist, far-right party by 10%. Our study offers a proof-of-concept for a general class of interventions that could be adapted to different settings and implemented at low costs.
Details
Intergroup Relations;
Psychological Studies;
Data Collection;
Cognitive Processes;
Social Problems;
Outcome Measures;
Laboratory Experiments;
Refugees;
Minority Groups;
Social Psychology;
Attitude Change;
Field Studies;
Generalization;
Hungarian;
Control Groups;
Teaching Methods;
Perspective Taking;
Voting;
Statistical Analysis;
Resistance (Psychology)
Minority & ethnic groups;
Hypotheses;
Voting;
Politics;
Internet;
Intervention;
Prejudice;
Voters;
Young adults;
Racism;
Minority & ethnic violence;
Refugees;
Political science;
Social psychology;
Otherness;
Perspective taking;
Research;
Social exclusion;
Homeless people;
Data collection;
Attitudes;
Romani people;
Games;
Computer & video games