Content area

Abstract

A working prototype for a mobile application called Azbuka is presented in this paper. The application is developed in a form of interactive educational game for mobile touch screen devices and is intended to help young children to learn writing Cyrillic letters. An important challenge during the research was the design of the graphical user interface (GUI) and game logic that should be acceptable, intuitive and easy to use for the target users i.e. children without previous training or technological experience. In order to investigate the application’s acceptance and its impact on children motivation for learning, the Azbuka application was evaluated in a real case scenario on a selected set of test users. The study results revealed that the children are highly motivated to learn writing Cyrillic using new technologies, which are quickly accepted and adopted.

Details

Title
Game-based learning: educational game Azbuka to help young children learn writing Cyrillic letters
Author
Duh, Emilija Stojmenova 1 ; Koceska, Natasa 2 ; Koceski, Saso 2 

 Faculty of Electrical Engineering, University of Ljubljana, Ljubljana, Slovenia 
 Faculty of Computer Science, University Goce Delcev-Stip, Stip, Macedonia 
Pages
14091-14105
Publication year
2017
Publication date
Jun 2017
Publisher
Springer Nature B.V.
ISSN
13807501
e-ISSN
15737721
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2085590075
Copyright
Multimedia Tools and Applications is a copyright of Springer, (2016). All Rights Reserved.