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A minor trivia game for your enjoyment. What is "the hobgoblin of little minds"? Two points for the correct answer. Score another three points if you know who said it. And if you know the entire quotation, give yourself a big five points.
The answer?
"A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines." - Ralph Waldo Emerson
I only scored the first two points myself. When I looked up the full quotation, I was surprised to see that Emerson was insightful enough to condemn not consistency, but a foolish consistency.
That's trumping information. Be consistent, but don't be foolishly consistent.
Is that one of the 400 Rules of game design? I think it's too vague. Foolish is as foolish does. So I'm turning to you for help in clarifying it. I've been admonished for taking the obvious direction with my choice of the rules I've published here, and I think rightfully so. I started with the easier ones that were hard to argue with, thinking that was a good way to prime the pump with rules. But now that there's a steady flow, it's time to risk a little more controversy.
It's obvious that some consistency is a good thing. You wouldn't want a game that showed every enemy unit in...