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© 2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Training activities in the field of motor and sports sciences have had a remarkable evolution in the last decades in which they have gone from purely technical approaches to more theoretical approaches. Moreover, the advent of telematic universities has expanded these opportunities. In particular, in the degree courses in Motor Sciences it is possible to use virtual reality platforms, inspired by modern video games and able to simulate physical and sports situations with all the possible variables. The present study aims to hypothesize the realization of educational activities using online activities with the application of new technologies through augmented, virtual and robotics reality, with the aim of involving new technological theories in compliance with the law and offer an optimal educational offer for students.

Details

Title
Augmented reality for learning in distance education: the case of e-sports
Author
Viscione, Ilaria 1 ; D'Elia, Francesca 1 

 University of Salerno, ITALY 
Pages
2047-2050
Section
Original Article
Publication year
2019
Publication date
Oct 2019
Publisher
Universitatea din Pitesti
ISSN
22478051
e-ISSN
2247806X
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2312457080
Copyright
© 2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/3.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.