Content area

Abstract

The paper describes a multi-disciplinary computer graphics course with a final project whose basic intentions are 1) to provide motivation through creativity and cooperation for the study of engineering and 2) to develop the graphical communication and visualization skills of the student via the use of pencil-and-paper sketching supported by appropriate computer software. A majority of the course content was designed around a report, Proceedings of the NSF Symposium on Modernization of the Engineering Design Curriculum, 1990, Mechanical Engineering Department, University of Texas at Austin, and uses the Barr/Juricic model of the curriculum. Electrical, Civil, and Mechanical Engineering freshman develop a “sketch-as-plan” approach to their creation of images that vitalize design ideas. Image content is manipulated and re-worked in pencil and with AutoCAD Release 13 or MicroSim PSpice. A common final project for Civil and Mechanical Engineering revolves around solid model construction. An Electrical Engineering project involves designing, building, analyzing and testing a milled printed circuit board for a regulated power supply chip. The paper describes the history of the content and implementation strategies for all disciplines.

Course General Description EGR 112, Engineering Design Graphics, is the third course in the sequence of common engineering courses given at the University of Portland School of Engineering. The first two courses in the sequence introduce basic concepts and practices in Civil, Electrical, and Mechanical Engineering. EGR 112 is a three semester-credit hour class, with a one hour lecture and two hours of back-to-back lab periods, given one day a week. Approximately three to four hours of homework are assigned each week of the semester. There is a project which has milestone due-dates spread over the entire semester. The main computer system used is Unix/X Windows run on Sun SPARCstations and X-terminals.

Basic Philosophy In order to formulate a unique motivating strategy for students at the beginning of their engineering educational experience, two fundamental approaches have developed. First, the creative aspects of their normally routine in-class work and homeworks are emphasized by keeping the worked examples and exercises open-ended. For example, a given architectural elevation drawing can lead to any number of generated plan views that the student is allowed to invent on her own. All submitted work suits the particular individual esthetic and appeals to the student’s talents, common-sense, and notion of what is appropriate. Second, subject matter is specialized according to the discipline of interest. For example, the class is tracked into Civil, Electrical, and Mechanical Engineering, where lecture, labs, homeworks, and project are

Details

Title
An Integrative Approach To Computer Graphics For Freshman
Source details
Conference: 1998 Annual Conference; Location: Seattle, Washington; Start Date: June 28, 1998; End Date: July 1, 1998
Pages
3.90.1-3.90.5
Publication year
1998
Publication date
Jun 28, 1998
Publisher
American Society for Engineering Education-ASEE
Place of publication
Atlanta
Country of publication
United States
Source type
Conference Paper
Language of publication
English
Document type
Conference Proceedings
Publication history
 
 
Online publication date
2015-03-10
Publication history
 
 
   First posting date
10 Mar 2015
ProQuest document ID
2317831626
Document URL
https://www.proquest.com/conference-papers-proceedings/integrative-approach-computer-graphics-freshman/docview/2317831626/se-2?accountid=208611
Copyright
© 1998. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://peer.asee.org/about .
Last updated
2025-11-19
Database
ProQuest One Academic