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Abstract
The interest-driven creator (IDC) theory is being developed as a group endeavor by Asian researchers to articulate a holistic learning design theory for future education in Asia. The theory hypothesizes that students, driven by interest, can be engaged in the creation of knowledge (generating ideas and artifacts). By repeating this creation process in their daily learning routines, they will excel in learning performance, develop twenty-first-century competencies, and form creation habits. We hope that with such practices in education, our future generations will ultimately become lifelong interest-driven creators. In IDC Theory, there are three anchored concepts, namely, interest, creation, and habit. Each anchored concept comprises three component concepts which form a concept loop. For example, the creation loop consists of three component concepts—imitating, combining, and staging. Imitating is concerned with taking in (or inputting) an abundant amount of existing knowledge from the outside world to form one’s background knowledge. Combining refers to delivering (or outputting) new ideas or artifacts prolifically by synthesizing existing information encountered in the world and thoughts arising from the students’ background knowledge. Staging relates to frequently demonstrating the generated ideas or artifacts to the relevant communities and receiving feedback from these communities to improve the novelty and value of the demonstrated outcomes while gaining social recognition and nurturing positive social emotions. This paper focuses on describing the three components of the creation loop. We provide three case studies to illustrate the creation loop at work, as well as how it intertwines with both the interest and habit loops in supporting students to develop their creation capabilities. In presenting this iteration of the creation concept, an anchored concept in IDC theory, we acknowledge the roles played of imitation, combination, and staging in different learning and education contexts—indeed, there are multiple theories that inform and intersect with it.
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1 Graduate Institute of Network Learning Technology, National Central University, Taoyuan City, Taiwan
2 National Institute of Education, Nanyang Technological University, Singapore, Singapore
3 Graduate Institute of Learning and Instruction, National Central University, Taoyuan City, Taiwan
4 Faculty of Educational Studies, Universiti Putra Malaysia, Selangor, Malaysia
5 Institute of Education, National Cheng Kung University, Tainan City, Taiwan
6 College of Education, Charles Darwin University, Casuarina, Australia
7 Department of Computer Science & Information Engineering, National Central University, Taoyuan City, Taiwan
8 Department of Mathematics and Information Technology cum Director of Centre for Learning, Teaching and Technology, The Education University of Hong Kong, Ting Kok, Hong Kong
9 Department of Information Technology and Management, Tzu Chi University of Science and Technology, Hualien City, Taiwan
10 College of Nursing, National Taipei University of Nursing and Health Sciences, Taipei City, Taiwan
11 National Engineering Research Center for E-Learning, Central China Normal University, Wuhan, China
12 Graduate Institute of Information and Computer Education, National Taiwan Normal University, Taipei City, Taiwan
13 Department of Computer Science and Engineering, Yuan Ze University, Taoyuan City, Taiwan