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© 2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

In technology addiction, stimuli such as television keep the person passive, stimuli such as computer games provide active participation of the person, while all technological tools have strengthening and triggering features such as sound effects, attractive colors and awards that increase the tendency of addiction. Online gaming addiction refers the use of web-based and entertainment-oriented applications of multi-user virtual environments with a wide network from simple text-based games to complex graphicdesign games on electronic networks (Gao 2005). Instant messaging addiction includes the use of one-to-one communication tools based on the chat model of multiple components such as e-mail, chat room, telephone, and voice mail (Chung and Nam 2007). In the research on internet addiction among university students it is found that internet addicts had problems in making friends, completing their homework and sleeping patterns (Anderson 2001).

Details

Title
Technology Addiction among Students According to Teacher Views
Author
Karadağ, Engin 1 ; Kılıç, Burcu 2 

 Akdeniz University Faculty of Education Department of Educational Sciences, Antalya, Turkey 
 Sakarya Educational Institutions, Eskişehir, Turkey 
Pages
101-117
Section
RESEARCH
Publication year
2019
Publication date
2019
Publisher
Psikiyatride Guncel Yaklasimlar : Current Approaches in Psychiatry
ISSN
13090658
e-ISSN
13090674
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2347793805
Copyright
© 2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.