Content area

Abstract

The authors describe a classroom experiment that illustrates the research and development investment incentives facing firms when technological spillovers are present. The game involves two stages in which student "sellers" first make investment decisions and then production decisions. The classroom game can be used to motivate discussions of research joint ventures, the free-rider problem, collusion, and antitrust policy regarding research and development. [PUBLICATION ABSTRACT]

Details

Title
Cooperation in the Classroom: Experimenting with R&D Cooperatives
Author
Goeree, Michelle S; Hinloopen, Jeroen
Pages
357-373
Publication year
2008
Publication date
Fall 2008
Publisher
Taylor & Francis Inc.
ISSN
00220485
e-ISSN
2152-4068
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
235244329
Copyright
Copyright Heldref Publications Fall 2008