Content area

Abstract

As it was initially implemented, e-learning did little other than supply facts and information, offering limited opportunity for interactivity and problem-solving. Designers need to find ways to address past limitations and bring the engagement of classroom training to the web. One method that merits attention is scenario-based learning. The premise behind scenario-based e-learning is that a good program consists of a story in which trainees play a key role that they might perform in real life or may need to perform in the future. Trainees are placed within a realistic scenario, taking the key role of the protagonist. As they work through the scenario to perform their mission, they learn the skills necessary to accomplish their tasks successfully. Iverson and Colkey present a design model for creating and implementing scenario-based e-learning, including collaborative learning, constructivism, contextual learning, and metacognitive theory. Discussion of delivery, facilitation, implementation, and evaluation of scenario-based e-learning is included. (Contains 1 figure.)

Details

Title
Scenario-Based E-Learning Design
Author
Iverson, Kathleen; Colkey, Deborah
Pages
16-22
Publication year
2004
ISSN
1090-8811
Source type
Scholarly Journal
Peer reviewed
Yes
Language of publication
English
ProQuest document ID
62012817