Abstract

The use of headphones in reproducing spatial sound is becoming more and more popular. For instance, virtual reality applications often use head-tracking to keep the binaurally reproduced auditory environment stable and to improve externalization. Here, we study one spatial sound reproduction method over headphones, in particular the positioning of the virtual loudspeakers. The paper presents an algorithm that optimizes the positioning of virtual reproduction loudspeakers to reduce the computational cost in head-tracked real-time rendering. The listening test results suggest that listeners could discriminate the optimized loudspeaker arrays for renderings that reproduced a relatively simple acoustic conditions, but optimized array was not significantly different from equally spaced array for a reproduction of a more complex case. Moreover, the optimization seems to change the perceived openness and timbre, according to the verbal feedback of the test subjects.

Details

Title
Optimization of Virtual Loudspeakers for Spatial Room Acoustics Reproduction with Headphones
Author
Puomio, Otto  VIAFID ORCID Logo  ; Pätynen, Jukka; Lokki, Tapio  VIAFID ORCID Logo 
First page
1282
Publication year
2017
Publication date
2017
Publisher
MDPI AG
e-ISSN
20763417
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2424158119
Copyright
© 2017. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.