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© 2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

More and more cities are evolving into smart cities, increasing their attractiveness, energy efficiency, and users’ satisfaction. Lighting systems play an important role in the evolution process, thanks to their ability to affect city life at night along with people’s mood and behaviour. In this scenario, advanced lighting design methods such as virtual reality (VR) became essential to assess lighting systems from different points of view, especially those linked with the city users’ expectations. Initially, the review highlights a list of objective and subjective parameters to be considered for the lighting design of three main city areas/applications: roads, green areas and buildings. Besides, the state-of-art in using VR for outdoor lighting design is established. Finally, the Unreal game engine is used to analyse the ability of VR to take into account the lighting parameters, not yet investigated in current literature and to highlight the VR potential for augmenting lighting design. The results confirm the benefit of using VR in lighting design, even if further investigations are needed to establish its reliability, especially from the photometrical point of view.

Details

Title
Virtual Reality for Smart Urban Lighting Design: Review, Applications and Opportunities
Author
Scorpio, Michelangelo  VIAFID ORCID Logo  ; Laffi, Roberta; Masullo, Massimiliano  VIAFID ORCID Logo  ; Ciampi, Giovanni  VIAFID ORCID Logo  ; Rosato, Antonio  VIAFID ORCID Logo  ; Maffei, Luigi  VIAFID ORCID Logo  ; Sibilio, Sergio  VIAFID ORCID Logo 
First page
3809
Publication year
2020
Publication date
2020
Publisher
MDPI AG
e-ISSN
19961073
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2427945061
Copyright
© 2020. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.