Content area

Abstract

As VR technology has developed rapidly in recent years, VR has become a trendy topic in IT. This article provides a short history and conceptualization of VR, distinguishes it from related terms and acronyms, and identifies several areas of application. IS research has not yet sufficiently studied VR technology, so the article discusses two fundamental areas related to the design and use of VR that deserve IS researchers’ attention. While the development of a research agenda is outside the scope of this article, it may still inform and guide future research.

Details

Title
Virtual Reality
Author
Wohlgenannt Isabell 1 ; Simons, Alexander 1 ; Stieglitz, Stefan 2 

 University of Liechtenstein, Institute of Information Systems, Vaduz, Liechtenstein (GRID:grid.445905.9) (ISNI:0000 0001 2227 4668) 
 University of Duisburg-Essen, Department of Computer Science and Applied Cognitive Science, Duisburg, Germany (GRID:grid.5718.b) (ISNI:0000 0001 2187 5445) 
Pages
455-461
Publication year
2020
Publication date
Oct 2020
Publisher
Springer Nature B.V.
ISSN
23637005
e-ISSN
18670202
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2449447661
Copyright
© Springer Fachmedien Wiesbaden GmbH, ein Teil von Springer Nature 2020.