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© 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

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Methods for educational purposes, such as courses related to Urban Design in Architecture Schools.

Abstract

A computer-simulated reality and the human-machine interactions facilitated by computer technology and wearable computers may be used as an educational methodology that transforms the way students deal with information. This turns the learning process into a more participative and active process, which fits both the practical part of subjects and the learner’s profile, as students nowadays are more technology-savvy and familiar with current technological advances. This methodology is being used in architectural and urbanism degrees to support the design process and to help students visualize design alternatives in the context of existing environments. This paper proposes the use of virtual reality (VR) as a resource in the teaching of courses that focus on the design of urban spaces. A group of users—composed of architecture students and professionals related to the architecture field—participated in an immersing VR experience and had the opportunity to interact with the space that was being redesigned. Later, a quantitative tool was used in order to evaluate the effectiveness of virtual systems in the design of urban environments. The survey was designed using as a reference the competences required in the urbanism courses; this allowed the authors to identify positive and negative aspects in an objective way. The results prove that VR helps to expand digital abilities in complex representation and helps users in the evaluation and decision-making processes involved in the design of urban spaces.

Details

Title
Methodologies of Learning Served by Virtual Reality: A Case Study in Urban Interventions
Author
Sanchez-Sepulveda, Monica V 1   VIAFID ORCID Logo  ; Torres-Kompen, Ricardo 1 ; Fonseca, David 1 ; Franquesa-Sanchez, Jordi 2   VIAFID ORCID Logo 

 Group of Research on Technology Enhanced Learning (GRETEL), La Salle, Ramon Llull University, 08022 Barcelona, Spain[email protected] (D.F.) 
 Barcelona School of Architecture, Polytechnic University of Catalunya, 08028 Barcelona, Spain; [email protected] 
First page
5161
Publication year
2019
Publication date
2019
Publisher
MDPI AG
e-ISSN
20763417
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2533724693
Copyright
© 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.