Abstract

Malwares are detrimental to those who are ignorant of their existence. However, the adverse effects of malwares can be easily avoided by being aware of Internet safety. In this paper, a malware awareness tool targeted for university students was developed. The Game Development Lifecycle (GDLC) model was applied in developing this tool. The tool development phase began with initiation, then pre-production, production, testing, beta testing, and ended with the release phase. Once the malware awareness tool was developed, functionality tests and awareness level tests were conducted on university students to ensure the tool is fully operative. Through the tests, it was shown that this tool was received with positive responses from its target users. As for the awareness level test, a majority of 15 students were aware of the purpose of the gamification in the malware awareness tool. In a nutshell, the malware awareness tool that was developed raised university student’s consciousness on malwares and increased their awareness level pertaining to Internet threats.

Details

Title
Malware Awareness Tool for Internet Safety using Gamification Techniques
Author
Nurul Suraya Omar 1 ; Cik Feresa Mohd Foozy 1 ; Isredza Rahmi A Hamid 1 ; Hafit, Hanayanti 1 ; Arbain, Adila Firdaus 2 ; Palaniappan Shamala 3 

 Faculty Computer Science & Information Technology, University Tun Hussein Onn Malaysia, Johor, Malaysia 
 School of Computing, Faculty of Engineering, Universiti Teknologi Malaysia, 81310 UTM Johor Bahru, Malaysia 
 Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Johor, Malaysia 
Publication year
2021
Publication date
May 2021
Publisher
IOP Publishing
ISSN
17426588
e-ISSN
17426596
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2540806381
Copyright
© 2021. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.