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© 2012. This work is published under http://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Almost since the inception of the industry, the player community has been instrumental in preserving video games and other variable media art. Drawing on a combination of primary and secondary sources of information, including the Preserving Virtual Worlds project (an academic investigation into viable models of preservation for videogames and 3D virtual worlds based on a series of archiving case studies) and the results of a game documentation survey conducted by Donahue, we examine how players are taking responsibility for collecting, managing, curating, and creating long-term access to computer games. Because our interest lies with the contact zone between players and information professionals, we also describe and analyze how we and other scholar-archivists are collaborating with or relying on the user community to preserve virtual worlds, with an eye to how these relationships might eventually be codified within a larger preservation framework.[1]

Details

Title
“Do You Want to Save Your Progress?”: The Role of Professional and Player Communities in Preserving Virtual Worlds
Author
Kraus, Kari; Donahue, Rachel
Section
Articles
Publication year
2012
Publication date
2012
e-ISSN
19384122
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2555208601
Copyright
© 2012. This work is published under http://creativecommons.org/licenses/by-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.