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© 2021. This work is published under https://www.mediastudies.fpzg.hr/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Ovaj se znanstveni rad bavi fenomenom gledanja videa na YouTubeu koji prikazuju igranje videoigara. Studija ispituje što ljude potiče na gledanje igranja videoigara te koje zadovoljstvo u tome traže. Autori se pozivaju na teoriju koristi i nagrada (uses and gratifications theory - UGT) te se koriste kvalitativnom metodologijom. Autori su proveli tri online grupne rasprave sa 100 članova med strok signunarodne gaming zajednice. Iako se u kao najvažiji motiv gledanja ističe atraktivnost igrača, važni su i drugi razlozi, poput promatranja i učenja, ali i zamjene za pravo igranje. Taj kvalitativni pristup omogućuje otkrivanje jedinstvenih aspekata motiva gledanja igranja videoigara na Youtubeu. Tako je u ovom radu identificirano pet različitih vrsta gledatelja - promatrač, izvod strok signač, onaj koji bira, gledatelj i zamjena - pri čemu se svaki uključuje u gledanje videoigara zbog specifičnih motiva i pratećeg zadovoljstva.

Alternate abstract:

This article addresses the phenomenon of gameplay video watching on YouTube. The study investigates what drives people to watch gameplay videos and what gratifications they seek in performing the activity of gameplay viewing. To this end, the authors adopted the uses and gratifications theory (UGT) and a qualitative methodology involving three online discussion groups with 100 members of international gameplay communities. While the results pinpoint the attractiveness of the player as the most important motive, other reasons, such as preview and learning aspects or substitution for the real game, also appear to be important. The qualitative approach enabled to uncover unique aspects of the motives of watching YouTube gameplay videos. In this respect, five distinctive types of gameplay viewers are identified - Spectator, Performer, Selector, Viewer, and Substitutor - where each of them seems to engage in such practices with specific motives and accompanying gratifications.

Details

Title
VIDEO GAMING SPECTATORSHIP: WHAT DRIVES GAMEPLAY WATCHING ON YOUTUBE?
Author
Golob, Urša 1 ; Kraševec, Medeja 2 ; Črnič, Tanja Oblak 1 

 Faculty of Social Sciences, University of Ljubljana 
 Luna\TBWA 
Pages
40-56
Publication year
2021
Publication date
2021
Publisher
Sveuciliste u Zagrebu, Fakultet Politckih Znanosti
ISSN
18479758
e-ISSN
18485030
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2555687252
Copyright
© 2021. This work is published under https://www.mediastudies.fpzg.hr/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.