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© 2021. This work is published under https://creativecommons.org/licenses/by/4.0/ (the“License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Uberization, the gig economy, on-demand economy, platform economy, and crowdsourcing are examples of terms used in several academic works to refer to the large number of transformations promoted by information and communication technologies (ICT) in the universes of organizations and work, although there is no consensus on their meanings. Here, de Oliveira analyzes the relationship between gamification and uberized work in the operations of application companies, digital platforms that epitomize a new business model with their infrastructure linked to ICTs and algorithms.

Details

Title
GAMIFICATION AND UBERIZED WORK IN APPLICATION COMPANIES
Author
de Oliveira, Renata Couto 1 

 Universidade do Grande Rio, Escola de Ciências Sociais Aplicadas, Rio de Janeiro, RJ, Brazil 
Pages
1-10
Section
ESSAY
Publication year
2021
Publication date
Jul/Aug 2021
Publisher
Fundação Getulio Vargas
ISSN
00347590
e-ISSN
2178-938X
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2556886579
Copyright
© 2021. This work is published under https://creativecommons.org/licenses/by/4.0/ (the“License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.