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Abstract
The objective of this study is to produce realistic mathematics learning models through traditional games, secondly to preserve a culture that has been largely abandoned and replaced with modern games. This study explores a learning model consisting of; students, traditional-games, and learning materials. It starts by analyzing the needs of students about a subject matter of learning that is less than the standard of competences, specifically identifying and designing traditional games that correspond to the subject matter to be developed The results of this study are expected to be an alternative for students to get to know culture while learning and reduce student dependence on console games to foster student social enthusiasm. The results of this study in the form of research products include; 1) guidebook and supporting media, 2) learning tools and 3) teaching materials.
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Details
1 Pendidikan Guru Sekolah Dasar, Universitas Hamzanwadi, Lombok, Indonesia
2 Pendidikan Matematika, Universitas Hamzanwadi, Lombok, Indonesia





