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© 2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

The starting point for the present paper is the emergence of an apparently new way of conceiving game communities. The author aims at exploring a profound impact of the field of gaming on an everyday life, particularly on culture, general lexis and specialized terminology. At a cultural level, an attempt is being made to classify gaming as a human-manufactured artefact, with a particular emphasis placed on the linguistic and lexicographic peculiarities of a gaming lingo. Viewed lexicographically, the paper provides an in-depth analysis of gamer-speak via an extensive elaboration of the major features of gaming sociolect and specialised lexis pertaining to the development of games. At the subsequent stage the reader is familiarized with two very important terms in lexicography, onomasiology and semasiology, which form the baseline for approaching the process of organizing terminology in the form of dictionaries. The vast terminological gaming lexicon is discussed through the prism of lexicography, with a sample microstructure of a gaming term constituting the basic unit of a duly selected quantum of gaming knowledge.

Alternate abstract:

Celem artykułu jest przedstawienie zjawiska gamingu jako przedmiotu analiz a) kulturowych, b) lingwistycznych oraz c) leksykograficznych. Nosząc znamiona aftefaktu kulturowego o społecznie określonej formie oraz przeznaczeniu, gaming zostaje zdefiniowany jako nasycone treścią medium, którego rozwój w ostatnich latach przyczynił się do generowania nowych jednostek leksykalnych. Na skutek ekspansji terminologicznej pojawiła się konieczność szeroko zakrojonych badań leksykograficznych, których rezultatem są liczne słowniki branżowe o określonej mikro- i makrostrurze, odzwierciedlające architektonikę wiedzy specjalistycznej z zakresu gamingu.

Details

Title
The Place of Gaming-Related Terminology on a Cultural Map – Social and Lexicographic Implications of the Gaming Phenomenon
Author
Bemowski, Adam 1 

 Warsaw School of Applied Linguistics 
Pages
205-222
Publication year
2017
Publication date
2017
Publisher
Lingwistyczna Szkoła Wyższa w Warszawie
ISSN
23005726
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2575545126
Copyright
© 2017. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.