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Copyright © 2021 Lixin Fu. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

The use of emerging technologies is becoming more common in today’s world, and as media integration deepens, so does the use of virtual reality technology. As an emerging science and technology, VR/AR technology plays a critical role in society’s development and progress, and its application in current education and teaching has become an indispensable link. The production of high-quality animation professionals is the society’s and the animation industry’s urgent need for talent, the precondition for the prosperity of cultural and creative industries, and the foundation of national soft power. To bring more technical changes to education and provide theoretical support for the realization of human-computer interaction technology, this paper mainly elaborates on the concept and application fields of VR/AR technology and discusses the specific applications of VR/AR technology according to its different educational stages. The main point of the presentation is to demonstrate how, in the era of 5G networks, large bandwidth, ultralow latency, massive connectivity, and ultrahigh reliability provide a strong network foundation for widespread VR/AR application. We will investigate the paucity of teaching methods, teaching modes, and teaching platforms as a result of the application of 5G-based VR/AR technology in the teaching field of animation majors, as well as the design of teaching methods, teaching modes, and experimental training platforms based on 5G-based VR/AR technology in animation majors in conjunction with the training plan of engineering students at our university. We will delve deeper into the integration of VR/AR technology and higher education teaching, laying the groundwork for “AI+” education. VR/AR technology can be used in the classroom to present information to students in a more three-dimensional and intuitive way, which not only increases student interest in learning but also improves the learning experience and cultivates core literacy.

Details

Title
Research on the Teaching Model of Animation Professional Class Based on AR/VR Technology and 5G Network
Author
Fu, Lixin 1   VIAFID ORCID Logo 

 School of Design Art and Architecture, Zhejiang Wanli University, Ningbo 315100, China 
Editor
Xin Ning
Publication year
2021
Publication date
2021
Publisher
John Wiley & Sons, Inc.
e-ISSN
15308677
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2615861001
Copyright
Copyright © 2021 Lixin Fu. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.