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© 2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Palabras-clave: aprendizaje activo; técnica del rompecabezas; desarrollo de software orientado a objetos; educación en computación e ingeniería; e-learning sincrónico Abstract: Cooperative learning techniques are active learning techniques that allow students to work with their peers to achieve a common goal. The advantage of this technique is that students not only learn a specific topic but also improve their soft skills such as teamwork and communication skills. The results of an evaluation that was taken after the synchronous session are similar to the results obtained in a face-to-face class held in previous years. Keywords: active learning; jigsaw classroom; object-oriented software development; engineering and computing education; synchronous e-learning. 1.Introducción El aprendizaje activo y cooperativo se basa en la premisa de que los estudiantes aprenden haciendo, lo que se conoce en inglés como "learning by doing", y trabajando de manera conjunta con sus compañeros (Rossetti et. al, 1998).

Details

Title
Empleo de la técnica del rompecabezas para el aprendizaje de diagramas de clases de análisis: experiencias de la transición a la modalidad no presencial
Author
Pow-Sang, José Antonio 1 

 Pontificia Universidad Católica del Perú, Av. Universitaria 1801, San Miguel, 15088, Lima, Perú 
Pages
288-299
Publication year
2022
Publication date
Jan 2022
Publisher
Associação Ibérica de Sistemas e Tecnologias de Informacao
ISSN
16469895
Source type
Scholarly Journal
Language of publication
Spanish
ProQuest document ID
2648265889
Copyright
© 2022. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.