Abstract

The term immersion continues to be applied inconsistently within and across different fields of research connected with the study of virtual reality and interactive media. Moreover, immersion is oftentimes used interchangeably with the terms presence and engagement. This article details a review of existing definitions of immersion originating within the study of video games, virtual environments, and literary works of fiction. Based on this review, a three-dimensional taxonomy of the various conceptualizations of immersion is proposed. That is, the existing definitions of immersion may be broadly divided into three categories, each representing a dimension of the taxonomy: immersion as a property of a system, a subjective response to narrative contents, or a subjective response to challenges within the virtual environment. Finally, four distinct theories of presence are introduced and, based on the established taxonomy, we discuss how the individual theories relate to existing definitions of immersion.

Details

Title
Immersion revisited: A review of existing definitions of immersion and their relation to different theories of presence
Author
Nilsson, Niels; Nordahl, Rolf; Serafin, Stefania
Pages
108-134
Section
Articles
Publication year
2016
Publication date
Nov 2016
Publisher
Centre of Sociological Research (NGO)
ISSN
17956889
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2681473098
Copyright
© 2016. This work is published under http://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.