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© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

This study scrutinizes the existing literature regarding the use of augmented reality and gamification in education to establish its theoretical basis. A systematic literature review following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) statement was conducted. To provide complete and valid information, all types of related studies for all educational stages and subjects throughout the years were investigated. In total, 670 articles from 5 databases (Scopus, Web of Science, Google Scholar, IEEE, and ERIC) were examined. Based on the results, using augmented reality and gamification in education can yield several benefits for students, assist educators, improve the educational process, and facilitate the transition toward technology-enhanced learning when used in a student-centered manner, following proper educational approaches and strategies and taking students’ knowledge, interests, unique characteristics, and personality traits into consideration. Students demonstrated positive behavioral, attitudinal, and psychological changes and increased engagement, motivation, active participation, knowledge acquisition, focus, curiosity, interest, enjoyment, academic performance, and learning outcomes. Teachers also assessed them positively. Virtual rewards were crucial for improving learning motivation. The need to develop appropriate validation tools, design techniques, and theories was apparent. Finally, their potential to create collaborative and personalized learning experiences and to promote and enhance students’ cognitive and social–emotional development was evident.

Details

Title
Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies
Author
Lampropoulos, Georgios 1   VIAFID ORCID Logo  ; Keramopoulos, Euclid 2   VIAFID ORCID Logo  ; Diamantaras, Konstantinos 2   VIAFID ORCID Logo  ; Evangelidis, Georgios 3   VIAFID ORCID Logo 

 Department of Information and Electronic Engineering, International Hellenic University, 57400 Thessaloniki, Greece; [email protected] (E.K.); [email protected] (K.D.); School of Humanities, Hellenic Open University, 26335 Patras, Greece 
 Department of Information and Electronic Engineering, International Hellenic University, 57400 Thessaloniki, Greece; [email protected] (E.K.); [email protected] (K.D.) 
 Department of Applied Informatics, University of Macedonia, 54636 Thessaloniki, Greece; [email protected] 
First page
6809
Publication year
2022
Publication date
2022
Publisher
MDPI AG
e-ISSN
20763417
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2685972772
Copyright
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.