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© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

We identify the need for enhanced pedestrian–vehicle simulation tools and build such a tool to explore the interaction among pedestrian “players” and virtual human- and automated-vehicles for different scenarios taking place in an urban environment. We first present contemporary research tools and then propose the design and development of a new desktop application that facilitates pedestrian-point-of-view research. We then conduct a three-step user experience experiment, in which a small number of participants answer questions before and after using the application to interact with virtual human and automated vehicles in diverse road-crossing scenarios. Behavioral results observed in virtuality, especially when motivated by consequence, tend to simulate real life sufficiently well to inform design choices. From the simulation, we observed valuable insights into human–vehicle interactions. Upon completing this preliminary testing, we iterated the tool’s design and ultimately conducted an 89-participant study of human–vehicle interactions for three scenarios taking place in a virtual environment. Our tool raised participant awareness of autonomous vehicles and their capabilities and limitations, which is an important step in overcoming public distrust of AVs. We additionally saw that participants trust humans and technology less as drivers than in other contexts, and that pedestrians feel safer around vehicles with autonomy indicators. Further, we note that study participants increasingly feel safe with automated vehicles with increased exposure. These preliminary results, as well as the efficacy of the tool’s design, may inform future socio-technical design for automated vehicles and their human interactions.

Details

Title
Game-Based Simulation and Study of Pedestrian-Automated Vehicle Interactions
Author
Pappas, Georgios 1   VIAFID ORCID Logo  ; Siegel, Joshua E 2   VIAFID ORCID Logo  ; Kassens-Noor, Eva 3   VIAFID ORCID Logo  ; Rutkowski, Jacob 2   VIAFID ORCID Logo  ; Politopoulos, Konstantinos 4   VIAFID ORCID Logo  ; Zorpas, Antonis A 5   VIAFID ORCID Logo 

 Department of Electrical and Computer Engineering, Michigan State University, East Lansing, MI 48824, USA; [email protected]; Department of Electrical and Computer Engineering, National Technical University of Athens, Zografou, 15780 Athens, Greece; [email protected]; Laboratory of Educational Material and Methodology, Open University of Cyprus, Latsia, Nicosia 2220, Cyprus 
 Department of Computer Science and Engineering, Michigan State University, East Lansing, MI 48824, USA; [email protected] 
 Institute of Transport Planning and Traffic Engineering, TU Darmstadt, 64287 Darmstadt, Germany; [email protected] 
 Department of Electrical and Computer Engineering, National Technical University of Athens, Zografou, 15780 Athens, Greece; [email protected] 
 Laboratory of Chemical Engineering and Engineering Sustainability, Faculty of Pure and Applied Sciences, Open University of Cyprus, Latsia, Nicosia 2252, Cyprus; [email protected] 
First page
315
Publication year
2022
Publication date
2022
Publisher
MDPI AG
e-ISSN
26734052
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2716482274
Copyright
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.