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© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

The paper aims to determine how sustainability can be implemented into virtual business simulators dedicated to higher education due to the need for raising environmental awareness among students. Climate and natural environmental changes caused by human activities require adjustments in society’s mindsets and activities, especially in the business-related sector, which makes the implementation of sustainability in business higher education of crucial importance. Virtual business simulators are innovative tools in business higher education. Their use, as a part of game-based learning, is attracting increasing interest, as this method allows us to understand interactions between business decisions and their results. In this paper, we present our case study of an IT-based business simulator, which includes aspects of sustainability, and the initial experience of a group of test students participating in the business game. The paper discusses the authors’ own IT solutions and the possibilities of implementing the concept of sustainability into business-oriented higher education. This paper proposed the manner of implementing sustainability, including pseudocodes, into a virtual business simulator. The results show how challenging it is to implement sustainability into game-based business education, as it increases the complexity of interactions among different aspects of running a business, including the goal of making a company more diversified.

Details

Title
Implementing Sustainability into Virtual Simulation Games in Business Higher Education
Author
Gawel, Aleksandra 1   VIAFID ORCID Logo  ; Strykowski, Sergiusz 2 ; Madias, Konstantinos 3   VIAFID ORCID Logo 

 Department of International Competitiveness, Poznan University of Economics and Business, 61-875 Poznan, Poland 
 Department of Information Technology, Poznan University of Economics and Business, 61-875 Poznan, Poland 
 Department of Commerce and Marketing, Poznan University of Economics and Business, 61-875 Poznan, Poland 
First page
599
Publication year
2022
Publication date
2022
Publisher
MDPI AG
e-ISSN
22277102
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2716517163
Copyright
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.