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© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

In order to alleviate bottlenecks such as the lack of professional teachers, inattention during training processes, and low effectiveness in concentration training, we have proposed an immersive human–robot interactive (HRI) game framework based on deep learning for children’s concentration training and demonstrated its use through human–robot interactive games based on gesture recognition. The HRI game framework includes four functional modules: video data acquisition, image recognition modeling, a deep learning algorithm (YOLOv5), and information feedback. First, we built a gesture recognition model containing 10,000 pictures of children’s gestures, using the YOLOv5 algorithm. The average accuracy in recognition trainingwas 98.7%. Second, we recruited 120 children with attention deficits (aged from 9 to 12 years) to play the HRI games, including 60 girls and 60 boys. In the HRI game experiment, we obtained 8640 sample data, which were normalized and processed.According to the results, we found that the girls had better visual short-term memory and a shorter response time than boys. The research results showed that HRI games had a high efficacy, convenience, and full freedom, making them appropriate for children’s concentration training.

Details

Title
An Immersive Human-Robot Interactive Game Framework Based on Deep Learning for Children’s Concentration Training
Author
Liu, Li 1   VIAFID ORCID Logo  ; Liu, Yangguang 2   VIAFID ORCID Logo  ; Xiao-Zhi Gao 3   VIAFID ORCID Logo  ; Zhang, Xiaomin 1   VIAFID ORCID Logo 

 College of Digital Technology and Engineering, Ningbo University of Finance and Economics, Ningbo 315175, China 
 College of Finance and Information, Ningbo University of Finance and Economics, Ningbo 315175, China 
 School of Computing, University of Eastern Finland, 70210 Kuopio, Finland 
First page
1779
Publication year
2022
Publication date
2022
Publisher
MDPI AG
e-ISSN
22279032
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2716539018
Copyright
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.