Full text

Turn on search term navigation

© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Digital media has a massive presence in the modern world, and it significantly impacts kids’ intellectual, cognitive, ethical, and social development. It is nearly impossible to isolate kids from digital media. Therefore, adult content on mobile applications should be avoided by children. Although mobile operating systems provide parental controls, handling such rules is impossible for illiterate people. Consequently, kids may download and use adults’ mobile applications. Mobile applications for adults often publish age group information to distinguish user segments that can be used to automate the downloading process. Sustainable Development Goal (SDG) #4 emphasizes inclusivity and equitability in terms of quality of education and the facilitation of conditions for the promotion of lifelong learning for everyone. The current study can be counted as being in line with SDG#4, as it proposes a machine-learning-based approach to the prediction of the suitability of mobile applications for kids. The approach first leverages natural language processing (NLP) techniques to preprocess user reviews of mobile applications. Second, it performs feature engineering based on the given bag of words (BOW), e.g., abusive words, and constructs a feature vector for each mobile app. Finally, it trains and tests a machine learning algorithm on the given feature vectors. To evaluate the proposed approach, we leverage the 10-fold cross-validation technique. The results of the 10-fold cross-validation indicate that the proposed solution is significant. The average results of the exploited metrics (precision, recall, and F1-score) are 92.76%, 99.33%, and 95.93%, respectively.

Details

Title
Machine-Learning-Based Suitability Prediction for Mobile Applications for Kids
Author
Meng, Xianjun 1 ; Li, Shaomei 2 ; Muhammad Mohsin Malik 3   VIAFID ORCID Logo  ; Qasim Umer 4   VIAFID ORCID Logo 

 College of Education, Shaanxi Normal University, Xi’an 710062, China; College of Education, Xi’an Fanyi University, Xi’an 710105, China 
 College of Education, Shaanxi Normal University, Xi’an 710062, China 
 Faculty of Multi Disciplinary Studies, National University of Medical Sciences, Rawalpindi 46000, Pakistan 
 Department of Computer Sciences, COMSATS University Islamabad, Vehari 61000, Pakistan 
First page
12400
Publication year
2022
Publication date
2022
Publisher
MDPI AG
e-ISSN
20711050
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2724321416
Copyright
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.