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El propósito del estudio fue analizar las variables psicológicas que predicen la conducta de juego problemático en un grupo de 173 estudiantes, hombres y mujeres, de Ingeniería de los primeros años de formación de una universidad privada de Lima Metropolitana. El rango de edad fue de 16 a 23 años (M = 17.9, DE = 1.2) y se aplicaron el Inventario de personalidad NEO FFI (NEO Five-Factor Inventory, Costa & McCrae, 1992), el Inventario de estrés académico (SISCO, Barraza, 2007a), el Time Management Behavior Questionnaire (TMBQ, Macan, 1994) versión traducida al español por García-Ros y Pérez-González (2012), y el South Oaks Gambling Screen, Revised for Adolescents (SOGS-RA, Becoña, 1997). Los resultados indicaron que el manejo del tiempo libre se comporta como un predictor moderado del juego problemático (coeficiente estandarizado = -.33), seguido de la personalidad en su dimensión de agradabilidad (coeficiente estandarizado = -.29), mientras que el estrés académico, mostró menor capacidad significativa predictiva (coeficiente estandarizado = .10). Se discuten las implicancias de los resultados en relación a la problemática y las posibles vías de intervención en materia de prevención.
Alternate abstract:
The aim of the study was to analyze the psychological variables that predict problem gambling in 173 engineering students, men and women, from the first years of study at a private university in Lima, Perú. The age range was 16 to 23 years (M = 17.9, SD = 1.2).The measures were the Personality Inventory NEO FFI (NEO Five-Factor Inventory, Costa & McCrae, 1992), the Academic Stress Inventory (SISCO, Barraza, 2007a), the Time Management Behavior Questionnaire (TMBQ, Macan, 1994) version translated into Spanish by García-Ros and Pérez-González (2012), and the South Oaks Gambling Screen, Revised for Adolescents (SOGS-RA, Becoña, 1997). The results indicated that the management of free time is a moderate predictor of problem gambling (standardized coefficient = -.33), followed by the agreeableness personality´s factor (standardized coefficient = -.29), while academic stress showed lower predictive capacity (standardized coefficient = .10). The results are discussed in relation to possible ways to prevent problem gambling.
Alternate abstract:
Cette étude a pour objectif d’analyser les variables psychologiques qui prédisent le comportement de jeu problématique dans un groupe de 173 étudiants d’ingénierie, hommes et femmes, des premières années de formation d’une université privée de Lima Métropolitaine. La tranche d’âge était de 16 à 23 ans (M = 17.9, SD = 1.2). Il a été appliqué le NEO Five-Factor Inventory (NEO FFI, Costa & McCrae, 1992), le Stress Inventory SISCO Academic (SISCO, Barraza, 2007a), la version traduite a l’espagnol par García-Ros et Pérez-González (2012) du Time Management Behaviour Questionnaire (TMBQ, Macan, 1994) et le South Oaks Gambling Screen, Revised for Adolescents (SOGS-RA, Becoña, 1997). Les résultats ont indiqué que la gestion du temps libre se comporte comme un prédicteur modéré du jeu problématique (coefficient standardisé = -0.33), suivi de la personnalité dans sa dimension agréable (coefficient standardisé = -0.29), tandis que le stress académique, a montré une capacité prédictive moins significative (coefficient standardisé = 0.10). Les implications des résultats concernant la problématique et les possibles voies d’intervention sur prévention sont discutées.
Alternate abstract:
O alvo do estudo foi analisar as variáveis psicológicas que predizem o comportamento problemático de jogo num grupo de 173 estudantes de engenharia, homens e mulheres, dos primeiros anos de ensino em uma universidade privada na região metropolitana de Lima. A faixa etária foi de 16 a 23 anos (M = 17,9, DP = 1,2) e foram aplicados o inventário de Personalidade NEO FFI (NEO Five-Factor Inventory, Costa & McCrae, 1992), o Inventário do estresse acadêmico (SISCO, Barraza, 2007a), o Time Management Behavior Questionnaire (TMBQ, Macan, 1994) versão traduzida para o espanhol por García-Ros e Pérez-González (2012), e South Oaks Gambling Screen, revisado para adolescentes (SOGS-RA, Becoña, 1997). Os resultados indicaram que o gerenciamento do tempo livre se comporta como um preditor moderado do jogo problemático (coeficiente padronizado = -.33), seguido pela personalidade em sua dimensão de agradabilidade (coeficiente padronizado = -.29), enquanto o estresse acadêmico mostró uma menor capacidade preditiva significativa (coeficiente padronizado = 0.10). As implicações dos resultados com referência ao problema e as possíveis vias de intervenção na prevenção são discutidas.
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Title
Factores psicológicos asociados al juego problemático en estudiantes universitarios de Lima