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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Background: This article presents the system architecture and validation of the NeuroSuitUp body–machine interface (BMI). The platform consists of wearable robotics jacket and gloves in combination with a serious game application for self-paced neurorehabilitation in spinal cord injury and chronic stroke. Methods: The wearable robotics implement a sensor layer, to approximate kinematic chain segment orientation, and an actuation layer. Sensors consist of commercial magnetic, angular rate and gravity (MARG), surface electromyography (sEMG), and flex sensors, while actuation is achieved through electrical muscle stimulation (EMS) and pneumatic actuators. On-board electronics connect to a Robot Operating System environment-based parser/controller and to a Unity-based live avatar representation game. BMI subsystems validation was performed using exercises through a Stereoscopic camera Computer Vision approach for the jacket and through multiple grip activities for the glove. Ten healthy subjects participated in system validation trials, performing three arm and three hand exercises (each 10 motor task trials) and completing user experience questionnaires. Results: Acceptable correlation was observed in 23/30 arm exercises performed with the jacket. No significant differences in glove sensor data during actuation state were observed. No difficulty to use, discomfort, or negative robotics perception were reported. Conclusions: Subsequent design improvements will implement additional absolute orientation sensors, MARG/EMG based biofeedback to the game, improved immersion through Augmented Reality and improvements towards system robustness.

Details

Title
NeuroSuitUp: System Architecture and Validation of a Motor Rehabilitation Wearable Robotics and Serious Game Platform
Author
Mitsopoulos, Konstantinos 1   VIAFID ORCID Logo  ; Fiska, Vasiliki 1   VIAFID ORCID Logo  ; Tagaras, Konstantinos 1   VIAFID ORCID Logo  ; Papias, Athanasios 1   VIAFID ORCID Logo  ; Antoniou, Panagiotis 1   VIAFID ORCID Logo  ; Nizamis, Konstantinos 2   VIAFID ORCID Logo  ; Kasimis, Konstantinos 3   VIAFID ORCID Logo  ; Sarra, Paschalina-Danai 1   VIAFID ORCID Logo  ; Mylopoulou, Diamanto 1   VIAFID ORCID Logo  ; Savvidis, Theodore 1   VIAFID ORCID Logo  ; Praftsiotis, Apostolos 1   VIAFID ORCID Logo  ; Arvanitidis, Athanasios 1   VIAFID ORCID Logo  ; Lyssas, George 1   VIAFID ORCID Logo  ; Chasapis, Konstantinos 1   VIAFID ORCID Logo  ; Moraitopoulos, Alexandros 1   VIAFID ORCID Logo  ; Astaras, Alexander 4   VIAFID ORCID Logo  ; Bamidis, Panagiotis D 1   VIAFID ORCID Logo  ; Athanasiou, Alkinoos 1   VIAFID ORCID Logo 

 Medical Physics & Digital Innovation Laboratory, School of Medicine, Faculty of Health Sciences, Aristotle University of Thessaloniki, 54124 Thessaloniki, Greece 
 Department of Design, Production and Management, University of Twente, 7522 NB Enschede, The Netherlands 
 Department of Physiotherapy, International Hellenic University, 57400 Thessaloniki, Greece 
 Department of Computer Science, American College of Thessaloniki, 55535 Thessaloniki, Greece 
First page
3281
Publication year
2023
Publication date
2023
Publisher
MDPI AG
e-ISSN
14248220
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2791722241
Copyright
© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.