Abstract

Video games are a prominent media in the 21st century, and how audiences understand and respond to them is an important area of research. While there is much scholarship on how toxic masculinity manifests within games and surrounding communities, little research has been done to show how men navigate toxic masculinity in the video game social space. The current body of scholarship has focused on the role women inhabit in video games through the lens of hegemonic masculinity, but if men are to become actors of change against problematic forms of masculinity, it is imperative that research addresses how they make sense of and respond to toxic masculinity. Using a qualitative methodology, twelve interviews were conducted with male video game players. Findings identified that men normalize and identify toxic masculinity through the framing of competition and intent to harm. Additionally, men in the study characterized the barriers (avoiding aggression being redirected back on themselves and believing proactive methods to stop toxicity are inefficient) that prevented them from advocating against toxic masculine communications and behaviors in their communities.

Details

Title
Making Sense of Toxic Masculinity: Interviews with Male Video Game Players
Author
Dearborn, Joshua M.
Publication year
2023
Publisher
ProQuest Dissertations & Theses
ISBN
9798379495619
Source type
Dissertation or Thesis
Language of publication
English
ProQuest document ID
2810787162
Copyright
Database copyright ProQuest LLC; ProQuest does not claim copyright in the individual underlying works.