Abstract

The purpose of this quantitative study was to determine if a statistically significant difference existed in student growth and proficiency scores between students receiving gamified math instruction compared to those receiving non-gamified math instruction in a suburban middle school in Tennessee. This investigation is based on the theoretical construct of the Toda et al. (2019) gamification taxonomy that is categorized into 5 dimensions: performance, ecological, social, personal, and fictional. This study consisted of 133 sixth-grade students in two math classes. An independent-samples t test was utilized to determine if the treatment group (n = 67) performed statistically significantly different than the control group (n = 66) after undergoing ten days of gamified or non-gamified mathematics instruction on ratios. The results from the independent-samples t-test revealed that there was no statistical difference between groups in student proficiency in math. However, student growth in math was statistically significantly different between groups (p = .000009, α = .001). Students who received gamified math instruction had higher growth scores than students who received non-gamified math instruction. The findings from this quantitative study suggest avenues for future research and present contextual implications for practice that could benefit teacher education programs, administrators, educators, and students.

Details

Title
Gamification of Mathematics Instruction: A Quantitative Study on Student Growth and Proficiency in a Suburban Middle School
Author
Early, Kristen N.
Publication year
2023
Publisher
ProQuest Dissertations Publishing
ISBN
9798379498689
Source type
Dissertation or Thesis
Language of publication
English
ProQuest document ID
2811112888
Copyright
Database copyright ProQuest LLC; ProQuest does not claim copyright in the individual underlying works.