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Abstract
Purpose: The creation of Excellpreneur Board Game is to support the learning environment of secondary school students by embarking on the approach of 'learning through play' during learning and teaching process. The main purpose is to promote entrepreneurship culture and spirit among teenagers in Malaysia.
Design/methodology/approach: This study uses the Excellpreneur Board Game as a tool in developing and improving student's entrepreneur and problem-solving skills.
Findings: The findings show that students enjoyed playing board game, and the game helps them in gaining new knowledge on entrepreneurship and testing their risk appetite in doing business.
Research limitations/implications: This board game is focusing on accounting and economic syllabus for secondary students in Malaysia. Further research can be focused on developing interactive board game focusing on other subjects like history, English and etc.
Practical implications: Excellpreneur board game could help in increasing the awareness on how educational games can be applied to nurture entrepreneurship, economic and accounting education among secondary school student.
Originality/value: Questions in Excellpreneur Board Game are designed according to Higher Order Thinking Skills (HOTS) which is in line with the aspiration of the Malaysia Education Blueprint. It is a game to test risk appetite in doing business among secondary students in Malaysia.
Keywords: Entrepreneurship, Secondary School, Board Game, Problem Solving Skills,
Introduction
Entrepreneurship is the concept of capturing business plans, transforming them into products or services, and bringing the concept to the market. The key elements for entrepreneurship include risk taking, pro-activity, and innovation (Iscenco & Li, 2014). Additionally, knowledge in areas related to entrepreneurship such as accounting, financial management, and economics are essential for entrepreneurs.
Nowadays, in an era when many students are oriented towards game; board games have become one of the useful tools in teaching and learning. Many educators have chosen to use board games to enhance the way of delivering course contents. An effective board game will help students understand the concept quickly and get involved in experiential learning, where students can manage and solve problems in an actual situation (Zainuddin, Rahman, Sahrir, & Abd Khafiz, 2019). Board game is a game involving a counter or token that is placed or moved on a board game provided by a set of instructions. The implementation of a tool like board...