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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Formal education in high school focuses primarily on knowledge acquisition via traditional classroom teaching. Younger generations of students tend to lose interest and to disengage from the process. Gamification, the use of gaming elements in the training process to stimulate interest, has been used lately to battle this phenomenon. The use of an interactive environment and the employment of tools familiar to today’s students aim to bring the student closer to the learning process. Even though there have been several attempts to integrate gaming elements in the teaching process, few applications in the student assessment procedure have been reported so far. In this article, a new approach to student assessment is implemented using a gamified quiz as opposed to standard exam formats, where students are asked to answer questions on the material already taught, using various gaming elements (leaderboards, rewards at different levels, etc.). The results show that students are much more interested in this interactive process and would like to see this kind of performance assessment more often in their everyday activity in school. The participants are also motivated to learn more about the subject of the course and are generally satisfied with this novel approach compared to standard forms of exams.

Details

Title
A Novel Gamification Application for High School Student Examination and Assessment to Assist Student Engagement and to Stimulate Interest
Author
Gianni, Anna Maria; Antoniadis, Nikolaos
First page
498
Publication year
2023
Publication date
2023
Publisher
MDPI AG
e-ISSN
20782489
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2869358031
Copyright
© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.