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© 2024. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Palabras-clave: videojuegos, programación, consolas, 2D, 3D Abstract: The video game "Machay" is an exciting adventure set in a spaceship, developed on the Unity platform and following the Model-View-Controller (MVC) methodology and the Arcade methodology. The game has been developed following a solid organizational structure based on the MVC pattern, which has allowed for efficient management of business logic, visual presentation, and player interaction. The Arcade methodology has been employed to ensure a dynamic and thrilling gaming experience. Additionally, artificial intelligence techniques have been applied to control the behavior of enemies, who react differently depending on the difficulty level.

Details

Title
Desarrollo de "Machay": Un Videojuego de Misiones Espaciales en Unity con Metodología Árcade
Author
Aguas, Luis 1 ; Toasa, Renato 2 ; Urdaneta, Maryory 3 ; Martinez, David 4 ; Suárez, Lizbeth 5 

 Universidad Americana de Europa [email protected] 
 Universidad Tecnologica Israel, Quito, Ecuador [email protected] 
 Universidad Tecnologica Israel, Quito, Ecuador [email protected] 
 Universidad de Guayaqui, Guayaquil Ecuador [email protected] 
 Instituto Superior Tecnológico Vida Nueva [email protected] 
Pages
564-577
Publication year
2024
Publication date
Jan 2024
Publisher
Associação Ibérica de Sistemas e Tecnologias de Informacao
ISSN
16469895
Source type
Scholarly Journal
Language of publication
Portuguese
ProQuest document ID
2957758184
Copyright
© 2024. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.