Content area
Abstract
This dissertation is comprised of three papers, each examining facets of social control as it is related to subculture. The first paper examines the nature of justice as both a form of and reaction to social control in street culture. The second paper considers social control in a different environment: the online interactive game. Models and modes of formal and informal social control are examined within the online gaming subculture and considered with respect to both real and simulated deviance. The third of the included papers expands on this theme of connectivity between real and simulated deviance, developing a pathway of importation and exportation between in-game beliefs and attitudes and extra-game beliefs and attitudes. Ultimately, the three papers combine into a cohesive body examining the nature and extent of social control in various subcultures, both as it defines these subculture and emerges from those codes pronounced within them.