Abstract

Educational escape rooms aims to motivate students, to strengthen knowledge and evaluate learning. Pre-service teachers enrolled in “Computer Science and Digital Competency” course shows lack of motivation and difficulties to realise its usefulness in everyday practice, becoming an ideal context to apply this strategy. 157 students belonging to a European university participated in the experience as case study. The educational escape room was conducted following a hybrid model, mixing a physical organization of props with a virtual organization of the narrative, tests and achievements. The experiment was designed to answer two hypotheses, first if applying escape room as an educational strategy fosters pre-primary and primary students' motivation, since this method address complex concepts in a practical way, and second, if the application of this strategy as teaching strategy makes students perceive the learning process as a game.

Details

Title
A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers
Author
Borrás-Gené, Oriol 1 ; Hijón-Neira, Raquel 1 ; Paredes-Barragán, Pedro 1 ; Serrano-Luján, Lucía 1 

 Universidad Rey Juan Carlos, Spain 
Pages
1-17
Publication year
2024
Publication date
2024
Publisher
IGI Global
ISSN
21556849
e-ISSN
21556857
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3053158587
Copyright

© 2024. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”).  Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.