Abstract

With the rapid development of affordable digital technology, digital transformation is progressing in different sectors of society. Education is no exception; especially online education has been widely spreading since the coronavirus pandemic. While online education enables individuals to over-come the constraints associated with traditional offline formats (e.g. flexibility regarding time and place), it also poses several challenges. Particularly, in STEM subjects that require hands-on experience, there are limits to what online education can offer. Therefore, online education platforms for such subjects should be developed with a goal to replicate offline hands-on experience as much as possible. It has been reported that many learners lose their motivation and drop out of online courses. Previous research has shown that virtual hands-on experiments are vital for enhancing learners’ motivation. Taking these factors into consideration, we have developed a system called PhyGame for secondary-level students’ physics education using interactive elements and gamification. Through evaluation by 44 secondary-level students, the system has been proven to be an effective learning platform for learning physics with enjoyment while maintaining a high level of student motivation and engagement.

Details

Title
PhyGame: An Interactive and Gamified Learning Support System for Secondary Physics Education
Author
PDF
Publication year
2024
Publication date
2024
Publisher
Science and Information (SAI) Organization Limited
ISSN
2158107X
e-ISSN
21565570
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3084409206
Copyright
© 2024. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.